Our Verdict
Helldivers 2 is the co-op sensation of its year for good reason — a riotous blend of friendly-fire slapstick, genuinely tense firefights and the most satisfying stratagem system in any shooter. Calling down a 500kg bomb on a Bile Titan (and occasionally your best friend) never gets old, and the live war for the galaxy gives every drop a sense of purpose. Balance patches and server storms came and went, but the core loop is pure, democratic joy — ideally played loud, with three friends.
The Epitome of Super Earth — Full Roadmap
A grindy but stress-free platinum: nothing is missable and most of it is just playing the game. The spikes are three gold challenges — a no-death Extreme run, a no-primary-weapon run, and a sub-6-minute Extreme Blitz — all of which are far easier with a coordinated squad.
Step-by-Step Roadmap
Learn the ropes
Finish Basic Training and play a few Bug and Bot missions to unlock stratagems and get comfortable. Grab the easy one-offs (customize your armour, night extract, fail-to-extract).
Build your loadout & ship
Earn medals/requisition and upgrade every ship module a level (Ship it!), then pour samples into one module to max (Fully operational). Collect samples every mission — you'll want 15 common and 15 rare extractions.
Combat & enemy trophies
Knock out the kill feats — Flamethrower for fire kills, an MG for the 150-round burst, a big orbital for 25-in-one, and take down a Hulk and a Bile Titan. Do the shotgun point-blank and 100m kills along the way.
The three golds (bring a team)
Coordinate a squad for Hell Dive (no-death Extreme), Hold my primary (no primary/support weapon), Gone in 360 seconds (sub-6-min Extreme Blitz), and the 6-orbital-barrage trophy. These are the platinum's real hurdle — use the co-op boards.
Grind to 100 → Platinum
Keep diving until 100 missions (Doing your part) and 5,000 kills tick over. When the last one pops, The Epitome of Super Earth is yours. Spread managed democracy, soldier.
The three golds — how to beat them
These three are the whole difficulty of the platinum, and every one of them is far easier with a coordinated squad of four. No one to run them with? Post your PSN ID on our Co-op Partner Finder and squad up.
🪂 Hell Dive — nobody dies, Extreme (6)+
Pick a short mission type (a Defense or Eradicate) so there's less time for anyone to slip up. Run high-mobility armour, rush the objective and extract — don't fight what you can walk past. Lean on sentries and stealth, break off from patrols instead of brawling, and revive early. One careless death by anyone resets it, so play it cautious over flashy.
🔫 Hold my primary, I'm going in! — no primary or support weapon, Hard (3)+
The trick: turrets don't count. Load up on Sentry stratagems (Machine-Gun, Autocannon, Gatling) and let them do the shooting. Everything else is stratagems — Eagle airstrikes and orbitals — and the Orbital Laser can wipe an entire fabricator base on its own. Grenades and your sidearm are fine; just keep your finger off the primary and never call in a support weapon.
⏱️ Gone in 360 seconds! — Extreme (6) Blitz, extract under 6 min
Blitz only exists at difficulty 6, so that's the target. Take a full squad and split up — assign each diver a slice of the map so nests fall in parallel. Drop right next to a nest cluster to cut travel time, and bring the fast nest-busters: 500kg Bomb, Eagle Airstrike and the Grenade Launcher. The second the last fabricator drops, sprint straight to extraction.
Hell Dive, Hold my primary and Gone in 360 seconds are near-impossible solo. Diving alone? Post your PSN ID on our Co-op Partner Finder board and squad up with other Helldivers.
Full Trophy List
| Trophy | Grade | How to Unlock | |
|---|---|---|---|
![]() | The Epitome of Super Earth | Platinum | Earn every other trophy. It's a grindy but fair platinum with no missable trophies — everything is repeatable. The three golds (perfect Extreme run, w… |
![]() | Hell Dive | Gold | Finish an Extreme (difficulty 6) or higher mission with zero deaths across the whole squad. → Missions guide |
![]() | Hold my primary, I'm going in! | Gold | Complete a full Hard+ mission where nobody fires their primary or support weapon — win with stratagems, sidearms, grenades and melee only. → Missions guide |
![]() | Gone in 360 seconds! | Gold | Beat an Extreme Blitz mission (destroy all nests/factories) and extract in under 6 minutes. → Missions guide |
![]() | Extractamundo! | Silver | Extract with a full squad of 4 alive on a Hard+ mission. → Missions guide |
![]() | Doing your part | Silver | Complete 100 missions (any difficulty). → Missions guide |
![]() | Patriot | Bronze | Play 50 missions — you'll pass this well before Doing your part. → Missions guide |
![]() | Bot Scrapper | Bronze | Play a single mission on the Automaton (bot) front. → Missions guide |
![]() | Bug Stomper | Bronze | Play a single mission on the Terminid (bug) front. → Missions guide |
![]() | Extractinating the Countryside | Bronze | Play a Defense mission type (defend/evacuate objective). → Missions guide |
![]() | The Real Deal | Bronze | Finish the tutorial (Basic Training) — the very first thing you do. → Missions guide |
![]() | In the nick of time | Bronze | Board the Pelican after the mission timer hits zero. → Missions guide |
![]() | Job's done! | Bronze | Complete all objectives but don't extract (die or let the shuttle leave without you). → Missions guide |
![]() | They mostly come at night... | Bronze | Extract from any mission that takes place at night. → Missions guide |
![]() | For the greater good! | Silver | Rack up 5,000 lifetime kills — happens naturally over a platinum's worth of missions. → Combat guide |
![]() | Kill it with fire! | Silver | Get 100 fire-damage kills in one mission. → Combat guide |
![]() | Get some! | Silver | In a single continuous burst, fire 150+ rounds and kill 10+ enemies. → Combat guide |
![]() | The power of Democracy | Silver | Kill 25 enemies with a single stratagem. → Combat guide |
![]() | Spread Managed Democracy | Bronze | Get 150 kills in one mission — trivial on a swarmy bug mission. → Combat guide |
![]() | Caught them by Supplies! | Silver | Kill a Charger by calling a resupply pod onto it. → Combat guide |
![]() | Hot Potato! | Bronze | Throw back a live grenade — Automatons (Devastators) throw grenades; pick one up and lob it back, or catch and return it. → Combat guide |
![]() | Eat This! | Bronze | Point-blank a Terminid Warrior with a shotgun from within 1m. → Combat guide |
![]() | The long arm of Justice | Bronze | Get a kill at 100m+ — an anti-materiel rifle or autocannon on a distant, stationary enemy. → Combat guide |
![]() | Nothing is bigger than Freedom | Bronze | Kill a Hulk (Automaton heavy). → Big Enemies guide |
![]() | The taller they are... | Bronze | Kill a Bile Titan (giant Terminid). → Big Enemies guide |
![]() | Let's call it a draw | Bronze | Destroy both of a Hulk's arms (don't kill it), then extract while it's still alive. → Big Enemies guide |
![]() | It's the only way to be sure... | Silver | Get 6 orbital barrage stratagems active in one spot at once. → Big Enemies guide |
![]() | They don't call it Tacticool for nothin' | Bronze | Complete 10 optional/side objectives across missions — do the map's secondary objectives as you go. → Big Enemies guide |
![]() | Stalking is illegal | Bronze | Find and destroy a Stalker Hive side objective on a bug mission (stops the cloaked Stalkers spawning). → Big Enemies guide |
![]() | Samples are a diver's best friend | Silver | Extract with 15 rare (pink) samples as a team. → Ship, Samples guide |
![]() | That which does not kill you... | Silver | Have every limb injured simultaneously. → Ship, Samples guide |
![]() | Fully operational | Silver | Fully upgrade one ship module to max. → Ship, Samples guide |
![]() | Ship it! | Bronze | Put at least one upgrade level into every ship module — a broad requisition/sample sink over time. → Ship, Samples guide |
![]() | Science is done by quantity | Bronze | Extract with 15 common (green) samples — easy on any mid mission where you sweep the map. → Ship, Samples guide |
![]() | Democracy ain't done with you yet | Bronze | Stim a teammate — aim a stim at an injured squadmate and use it on them. → Ship, Samples guide |
![]() | Promote Synergy | Bronze | Give a teammate an assisted (backpack) reload — grab their support-weapon backpack and reload it for them. → Ship, Samples guide |
![]() | Strapping young lad | Bronze | Equip a new cape, armour and helmet from the Armory. → Ship, Samples guide |
![]() | Cool guys don't loo- AAAAH! | Bronze | Get launched 25m by an explosion. → Ship, Samples guide |
![]() | Hold My Liber-tea! | Bronze | With the Jump Pack equipped, ragdoll yourself — boost into terrain/a wall or off a height so you tumble. → Ship, Samples guide |
Detailed Trophy Pages
Missions & Difficulty
Mission counts, the three tough gold challenges, and mission-type trophies.
Combat & Kills
Kill counts, fire, big bursts, stratagem multi-kills and trick kills.
Big Enemies & Objectives
Hulks, Bile Titans, orbital barrages and side objectives.
Ship, Samples & Teamwork
Samples, ship upgrades and the co-op / customization trophies.






































