Our Verdict
Mafia III has one of the best openings and one of the best stories in the whole series — Lincoln's revenge is angry, sharply written and unafraid of the era it depicts, and New Bordeaux is a genuinely striking recreation of 1968 Louisiana. The problem is everything between the story beats: taking down rackets is a loop you'll repeat dozens of times, and it wears thin long before the credits. Play it for the narrative, the soundtrack and the atmosphere, and treat the empire-building as background noise. Flawed, but worth it.
Let the Good Times Roll — Full Roadmap
A long platinum with real planning attached. Difficulty doesn't matter — play on Easy — but 15 trophies are missable and several are mutually exclusive, so you need at least two playthroughs. Get the plan right up front and it's more time than skill.
Step-by-Step Roadmap
Run 1 — the 'good' route
Play on Easy and keep everyone alive. Flip racket bosses (16 for The New Boss), recruit informants (15 for Live Another Day), keep all three underbosses alive and Loyal by splitting districts fairly, and complete all three underbosses' side-missions (IRA Don't Ask, I Need a Favor, .45 in My Hand) before the endgame.
Set up the racket pair
Two combat trophies need different rackets: on one racket kill every Enforcer first (Softened 'Em Up), on another go straight for the boss without touching the Enforcers (I'm Goin' In!). Do these early while you have plenty of rackets left.
Finish run 1 & the DLCs
Complete the story through Yet Here We Are with all three underbosses alive, then finish the game. Afterwards, clear the three DLC packs — Faster, Baby!, Stones Unturned and Sign of the Times — which add 30 trophies and are entirely separate from the missable planning.
Run 2 — the 'bad' route
Start again and invert everything: kill all racket bosses (No Loose Ends), kill 15 informants (Can't Trust a Rat), and reach Yet Here We Are with only one underboss alive (Just You and Me). You can rush the story on this run — no need to redo side content.
Cleanup → Platinum
Mop up the counters that carry over: takedowns (300), stealth takedowns (100), brutal takedowns (50), the money totals and the driving stunts. When the last one lands, Let the Good Times Roll is yours.
Full Trophy List
| Trophy | Grade | How to Unlock | |
|---|---|---|---|
![]() | Let the Good Times Roll | Platinum | Earn every other trophy. The base game is 56 trophies and the three DLC packs add 30 more. The catch is that two base trophies are mutually exclusive — We're in This Together and J… |
![]() | Before They Bury You | Gold | Reach the end of the story and decide Lincoln's fate. → Story guide |
![]() | Pray on the Way Up | Bronze | Hang Ritchie Doucet from the Ferris wheel. → Story guide |
![]() | It's a Brave New World | Bronze | Turn the Butcher over to Burke. → Story guide |
![]() | Fish Gotta Eat | Bronze | Help Vito capture Michael Grecco. → Story guide |
![]() | Everyone Will Notice | Bronze | Throw Derazio out of his penthouse window. → Story guide |
![]() | My Name is Lincoln Clay | Bronze | Deal with Santangelo. → Story guide |
![]() | Little Late for That | Bronze | Help Enzo escape. → Story guide |
![]() | The Poor Sumb**** | Bronze | Kill Judge Holden. → Story guide |
![]() | Burn Like Napalm | Silver | Finish Tommy Marcano. → Story guide |
![]() | Certainly Was Exciting | Silver | Leave Olivia Marcano to her fate. → Story guide |
![]() | Yet Here We Are | Silver | Avenge Sammy and Ellis — the story's climax. → Story guide |
![]() | Somethin' I've Gotta Do | Bronze | Collect your things from Sammy's. → Story guide |
![]() | For Old Time's Sake | Bronze | Get Cassandra to agree to help you kill Marcano. → Story guide |
![]() | Cut & Run | Bronze | Get Burke on side. → Story guide |
![]() | We Partners Now | Bronze | Get Vito on side. → Story guide |
![]() | Sure Thing, Boss | Bronze | Unlock all Associates by progressing the districts and assigning rackets. → Rackets guide |
![]() | IRA Don't Ask ● MISSABLE | Bronze | Complete all of Burke's side-missions. → Rackets guide |
![]() | I Need a Favor ● MISSABLE | Bronze | Complete all of Vito's side-missions. → Rackets guide |
![]() | .45 in My Hand ● MISSABLE | Bronze | Complete all of Cassandra's side-missions. → Rackets guide |
![]() | Cash in Hand | Bronze | Hold $150,000 across your wallet and the bank at the same time. → Rackets guide |
![]() | Baby, You're a Rich Man | Bronze | Earn $500,000 in total across the game — cumulative, not held at once. → Rackets guide |
![]() | Racketeer | Bronze | Get the maximum earn from one racket by fully building it up. → Rackets guide |
![]() | We're in This Together ● MISSABLE | Bronze | Keep all three underbosses alive right through to Yet Here We Are. → Rackets guide |
![]() | Just You and Me ● MISSABLE | Bronze | Reach Yet Here We Are with only one underboss still alive. → Rackets guide |
![]() | Trust | Bronze | Reach the Loyal state with one underboss by giving them districts they want. → Rackets guide |
![]() | Family ● MISSABLE | Bronze | Reach the Loyal state with all three underbosses simultaneously. → Rackets guide |
![]() | Hole in Your Pocket | Bronze | Spend at least $500,000 across the game. → Rackets guide |
![]() | Big Earner ● MISSABLE | Bronze | Receive $10,000 in earn from a single underboss in one payout. → Rackets guide |
![]() | The New Boss ● MISSABLE | Bronze | Flip 16 Racket Bosses — spare them and recruit them rather than killing them. → Rackets guide |
![]() | Live Another Day ● MISSABLE | Bronze | Recruit 15 Racket Informants — spare informants when interrogating them. → Rackets guide |
![]() | No Loose Ends ● MISSABLE | Bronze | Kill all of the Racket Bosses instead of flipping them. → Rackets guide |
![]() | Can't Trust a Rat ● MISSABLE | Bronze | Kill 15 Racket Informants rather than recruiting them. → Rackets guide |
![]() | Custom 358 | Bronze | Drive at 120 mph or faster for 20 seconds. → Combat guide |
![]() | Testing the Shocks | Bronze | Perform a 50-metre jump and land on your wheels. → Combat guide |
![]() | New Bordeaux Drifter | Bronze | Drift for at least 5 seconds. → Combat guide |
![]() | One Good Turn | Bronze | Perform a 180-degree turn at high speed without hitting anything. → Combat guide |
![]() | Wrecker | Bronze | Execute 10 Vehicle Takedowns — ram a pursuing car until it wrecks. → Combat guide |
![]() | Combat Specialist | Bronze | Kill 300 enemies with Takedowns — the melee finisher. → Combat guide |
![]() | Shh, shh | Bronze | Perform 100 Stealth Takedowns on unaware enemies. → Combat guide |
![]() | Closed Casket | Bronze | Perform 50 Brutal Takedowns — the heavy finisher (hold the takedown input rather than tapping). → Combat guide |
![]() | Softened 'Em Up ● MISSABLE | Bronze | Completely weaken a racket by killing all of its Enforcers before taking the racket down. → Combat guide |
![]() | I'm Goin' In! ● MISSABLE | Bronze | Attack a Racket without killing any Enforcers — the opposite of Softened 'Em Up. → Combat guide |
![]() | Standard Communication Grid | Bronze | Wiretap the Delray Hollow Smack Racket. → Combat guide |
![]() | Recruited to 5th SFG | Bronze | Land 5 headshots in 5 seconds. → Combat guide |
![]() | Bon Appétit! | Bronze | Feed a body to an alligator out in the bayou. → Combat guide |
![]() | Next Time Swim Faster | Bronze | Get eaten by an alligator yourself — swim into one in the bayou. → Combat guide |
![]() | Sending A Message | Bronze | Chain 3 or more Brutal Takedowns together back to back. → Combat guide |
![]() | Code 112 | Bronze | Steal a police car. → Combat guide |
![]() | Insurance Risk | Bronze | Escape a Police Zone after a 2-minute chase. → Combat guide |
![]() | Never Saw it Coming ● MISSABLE | Bronze | Kill an enemy within 2 seconds of kicking open a door. → Combat guide |
![]() | Flambé ● MISSABLE | Bronze | Make 10 enemies kill themselves with their own Molotovs — shoot the bottle while they're winding up to throw. → Combat guide |
![]() | Real Nice Time | Silver | Deal with Lou Marcano. → Story guide |
![]() | The Connection to Cuba | Bronze | Chase down and kill Frank Pagani. → Story guide |
![]() | There's a War Goin' On | Bronze | Burn Remy Duvall. → Story guide |
![]() | Jesuit in New Mexico | Bronze | Help Alvarez escape. → Story guide |
![]() | Another Brother Falls ◆ Faster, Baby! | Bronze | Survive the drive into Sinclair Parish, opening Faster, Baby! Story-forced — it pops as the mission plays out. → DLC: All Three Packs guide |
![]() | Kickin' Up Dust ◆ Faster, Baby! | Bronze | Help MJ and Roxy free the witnesses. → DLC: All Three Packs guide |
![]() | Ain't Nowhere Safer ◆ Faster, Baby! | Silver | Capture Slim Beaumont — the climax of Faster, Baby! Story-forced — it pops as the mission plays out. → DLC: All Three Packs guide |
![]() | Concerned Citizens ◆ Faster, Baby! | Bronze | Help Irma, Jeremiah and Christian — the DLC's three side characters. → DLC: All Three Packs guide |
![]() | Herbalist ◆ Faster, Baby! | Bronze | Reach the maximum Herbalism level in the Faster, Baby! grow-house system. → DLC: All Three Packs guide |
![]() | Mr. Green Thumb ◆ Faster, Baby! | Bronze | Fully upgrade the Grow House. → DLC: All Three Packs guide |
![]() | That Good Connect ◆ Faster, Baby! | Bronze | Sell a single batch of weed for $10,000 or more. → DLC: All Three Packs guide |
![]() | Campaign Strategy ◆ Faster, Baby! | Bronze | Destroy 10 of Slim's re-election billboards around Sinclair Parish. → DLC: All Three Packs guide |
![]() | Danger Close ◆ Faster, Baby! | Bronze | Kill 30 enemies with Proximity Mines. → DLC: All Three Packs guide |
![]() | Trap Game Strong ◆ Faster, Baby! | Bronze | Successfully trigger 10 Vehicle Traps. → DLC: All Three Packs guide |
![]() | Creature of Habit ◆ Stones Unturned | Bronze | Investigate the scene, opening Stones Unturned. → DLC: All Three Packs guide |
![]() | Devotchka ◆ Stones Unturned | Bronze | Survive the trip to Boicherot's. → DLC: All Three Packs guide |
![]() | Big Money ◆ Stones Unturned | Bronze | Get the tip on the loose nuke. → DLC: All Three Packs guide |
![]() | Aid and Comfort ◆ Stones Unturned | Bronze | Help Donovan end Connor Aldridge. → DLC: All Three Packs guide |
![]() | There Are No Dominos ◆ Stones Unturned | Silver | Secure the nuke — the finale of Stones Unturned. → DLC: All Three Packs guide |
![]() | Operation: Deep Sleep ◆ Stones Unturned | Bronze | Knock out 30 people with the Dart Gun added in this DLC. → DLC: All Three Packs guide |
![]() | Did I Forget Something? ◆ Stones Unturned | Bronze | Put an unconscious person in a car boot. → DLC: All Three Packs guide |
![]() | Big Fat Party Animal ◆ Stones Unturned | Bronze | Kill 50 enemies using the Hartmann 7.62mm while wearing the Party Animal outfit. → DLC: All Three Packs guide |
![]() | Skip Trace ◆ Stones Unturned | Bronze | Complete all Bounty Hunting assignments. → DLC: All Three Packs guide |
![]() | Spotter ◆ Stones Unturned | Bronze | Kill 30 enemies using Sniper Support — call in Donovan's overwatch during fights. → DLC: All Three Packs guide |
![]() | A Little Closure ◆ Sign of the Times | Bronze | Investigate the cult's activities at Sammy's, opening Sign of the Times. → DLC: All Three Packs guide |
![]() | Covered in Blood ◆ Sign of the Times | Bronze | Meet Bonnie Harless. → DLC: All Three Packs guide |
![]() | Haunted Places ◆ Sign of the Times | Bronze | Investigate all 3 'Places of Darkness' — the DLC's ritual sites. → DLC: All Three Packs guide |
![]() | …Worse Than Dying ◆ Sign of the Times | Silver | Kill Bonnie Harless — the finale of Sign of the Times. → DLC: All Three Packs guide |
![]() | Barkeep ◆ Sign of the Times | Bronze | Begin Sammy's renovation. → DLC: All Three Packs guide |
![]() | Amateur Bouncer ◆ Sign of the Times | Bronze | Protect Sammy's from the Dixie Mafia when they come calling. → DLC: All Three Packs guide |
![]() | Pour Sammy! ◆ Sign of the Times | Bronze | Fully renovate Sammy's — the bar rebuild that runs through this DLC. → DLC: All Three Packs guide |
![]() | Pop, Pop ◆ Sign of the Times | Bronze | Kill 4 enemies using Slow-Mo Shooting, 10 separate times. → DLC: All Three Packs guide |
![]() | Blade of Death ◆ Sign of the Times | Bronze | Kill 20 enemies with Throwing Knives. → DLC: All Three Packs guide |
![]() | Street Rocket ◆ Sign of the Times | Bronze | Drive 50 km in the Samson Harrier, the DLC's muscle car. → DLC: All Three Packs guide |
Detailed Trophy Pages
Story & Endings
Lincoln's revenge from Ritchie Doucet to the final choice.
Rackets & Underbosses
Building the empire — and the mutually exclusive choices that decide your playthroughs.
Combat & Driving
Takedowns, stealth, police heat, alligators and vehicle stunts.
DLC: All Three Packs
Faster, Baby! · Stones Unturned · Sign of the Times — 30 trophies.





















































































